How VFX Artists Built an Entire City For 2005's King Kong

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Download Opera for free using https://opr.as/04-Opera-Browser-CGY Thanks Opera for sponsoring this video! β€”-------------------------------------------------------------------------------------------------------------------- πŸ‘‰πŸ‘‰ If you are interested in creating these VFX at home - check out DoubleJump Academy. They have both free and paid workshops to elevate your skills and help bring your vision to life: https://courses.doublejumpacademy.com/a/aff_gg65yh1h/external?affcode=1768064_jagz41jt Join Our Discord Here: https://discord.gg/hc62YMzWgy Edited by Brazier Films: brazier.editing@gmail.com Support the Channel On Patreon: https://www.patreon.com/CGY200 β€”-------------------------------------------------------------------------------------------------------------------- Nowadays, it is increasingly common to discover that films believed to be shot in real-world cities were actually filmed miles away in front of a large green screen. The advancement of CGI technology has reached a point where it has become nearly impossible to distinguish between real and computer-generated environments. VFX artists employ controlled procedural generation to craft the expansive environments seen in films. However, when they need to recreate iconic locations like New York City, a new challenge arises. Films like "King Kong" (2005) and "The Avengers" (2011) faced the task of digitally rebuilding New York, each using distinct methods that yielded varying levels of quality. So join us as we explore the fascinating world of CGI cities. β€”-------------------------------------------------------------------------------------------------------------------- TIMESTAMPS: 0:00 - Intro 1:44 - Why 1930s New York Was So Hard To Create 2:39 - Creating Other CGI Cities 3:20 - WETA FX 3:38 - Why this Footage Looks so Bad 3:58 - Getting The Layout of An City The Doesn't Exist Anymore 5:52 - Adding the Details to 90,000 buildings 6:38 - CityBot - 2005's AI 8:15 - A Pretty Big Problem 8:25 - Opera 9:55 - Weathering an Entire City 10:50 - Leveraging Nature 12:09 - Finishing Touches and Why This Failed 13:32 - How The Avengers Solved All Their Problems 14:27 - The Power Of Photographs 15:30 - The UnPower Of Photographs 15:55 - Making Photographs Useful 16:50 - How To Photograph an Entire City 18:00 - How Other Films Used This Photography Method 18:26 - When Did CGI become invisible? 19:55 - How These Techniques Get Used 22:15 - Outro β€”-------------------------------------------------------------------------------------------------------------------- Follow me on any of these for more VFX Videos :) Instagram: https://www.instagram.com/cg_why/ Tiktok: https://www.tiktok.com/@cg_why Twitter: https://twitter.com/cgy_yt β€”-------------------------------------------------------------------------------------------------------------------- More VFX analysis here!: https://youtube.com/playlist?list=PLGqkNhCmDpq2I27BVrtfh5ZNz-C-1Q_fl β€”-------------------------------------------------------------------------------------------------------------------- SOURCES: https://dl.acm.org/doi/abs/10.1145/1179849.1179969 https://www.youtube.com/watch?v=p6NNQ3VAb3w&ab_channel=IndustrialLight%26Magic https://www.fxguide.com/fxfeatured/vfx-roll-call-for-the-avengers/ https://www.artofvfx.com/the-avengers-jeff-white-superviseur-vfx-ilm/ https://www.studiodaily.com/2013/02/ilms-jeff-white-on-the-avengers/ https://www.fxguide.com/fxpodcasts/fxpodcast-the-avengers/ https://www.massivesoftware.com/news_120105.html http://www.cinemablography.org/blog/weta-digital-masters-of-vfx https://www.wetafx.co.nz/research-and-tech/technology/city-bot/ https://www.awn.com/vfxworld/king-kong-part-2-building-new-skull-island-and-old-new-york https://web.archive.org/web/20061230165014/http://www.cgarchitect.com/upclose/article1_CW.asp https://www.awn.com/vfxworld/king-kong-part-2-building-new-skull-island-and-old-new-york https://www.awn.com/vfxworld/king-kong-part-2-building-new-skull-island-and-old-new-york https://www.fxguide.com/fxfeatured/x-men_extreme_makeover/?highlight=procedural%20city tps://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://medium.com/mighty-bear-games/procedural-workflow-in-video-games-art-79162a911265&ved=2ahUKEwiujJ3Q0MuBAxVUVPEDHSSsD14QFnoECBYQAQ&usg=AOvVaw2r5xdYMJa3ciHgQ91Krv0F https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.gamedeveloper.com/design/procedural-vs-randomly-generated-content-in-game-design&ved=2ahUKEwiujJ3Q0MuBAxVUVPEDHSSsD14QFnoECDEQAQ&usg=AOvVaw1YnwstCHff61RfI52KSJN1 https://www.esri.com/about/newsroom/arcnews/how-hollywood-builds-and-destroys-cities-with-3d-gis/ https://www.fxguide.com/fxfeatured/g-i-joe-retaliation-kick-ass-action/ https://www.framestore.com/work/avengers-infinity-war https://youtu.be/DwDuESze56I β€”-------------------------------------------------------------------------------------------------------------------- #kingkong #theavengers #avengers #vfx #filmmaking