How VFX Artists Built an Entire City For 2005's King Kong
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Nowadays, it is increasingly common to discover that films believed to be shot in real-world cities were actually filmed miles away in front of a large green screen. The advancement of CGI technology has reached a point where it has become nearly impossible to distinguish between real and computer-generated environments.
VFX artists employ controlled procedural generation to craft the expansive environments seen in films. However, when they need to recreate iconic locations like New York City, a new challenge arises. Films like "King Kong" (2005) and "The Avengers" (2011) faced the task of digitally rebuilding New York, each using distinct methods that yielded varying levels of quality.
So join us as we explore the fascinating world of CGI cities.
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TIMESTAMPS:
0:00 - Intro
1:44 - Why 1930s New York Was So Hard To Create
2:39 - Creating Other CGI Cities
3:20 - WETA FX
3:38 - Why this Footage Looks so Bad
3:58 - Getting The Layout of An City The Doesn't Exist Anymore
5:52 - Adding the Details to 90,000 buildings
6:38 - CityBot - 2005's AI
8:15 - A Pretty Big Problem
8:25 - Opera
9:55 - Weathering an Entire City
10:50 - Leveraging Nature
12:09 - Finishing Touches and Why This Failed
13:32 - How The Avengers Solved All Their Problems
14:27 - The Power Of Photographs
15:30 - The UnPower Of Photographs
15:55 - Making Photographs Useful
16:50 - How To Photograph an Entire City
18:00 - How Other Films Used This Photography Method
18:26 - When Did CGI become invisible?
19:55 - How These Techniques Get Used
22:15 - Outro
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SOURCES:
https://dl.acm.org/doi/abs/10.1145/1179849.1179969
https://www.youtube.com/watch?v=p6NNQ3VAb3w&ab_channel=IndustrialLight%26Magic
https://www.fxguide.com/fxfeatured/vfx-roll-call-for-the-avengers/
https://www.artofvfx.com/the-avengers-jeff-white-superviseur-vfx-ilm/
https://www.studiodaily.com/2013/02/ilms-jeff-white-on-the-avengers/
https://www.fxguide.com/fxpodcasts/fxpodcast-the-avengers/
https://www.massivesoftware.com/news_120105.html
http://www.cinemablography.org/blog/weta-digital-masters-of-vfx
https://www.wetafx.co.nz/research-and-tech/technology/city-bot/
https://www.awn.com/vfxworld/king-kong-part-2-building-new-skull-island-and-old-new-york
https://web.archive.org/web/20061230165014/http://www.cgarchitect.com/upclose/article1_CW.asp
https://www.awn.com/vfxworld/king-kong-part-2-building-new-skull-island-and-old-new-york
https://www.awn.com/vfxworld/king-kong-part-2-building-new-skull-island-and-old-new-york
https://www.fxguide.com/fxfeatured/x-men_extreme_makeover/?highlight=procedural%20city
tps://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://medium.com/mighty-bear-games/procedural-workflow-in-video-games-art-79162a911265&ved=2ahUKEwiujJ3Q0MuBAxVUVPEDHSSsD14QFnoECBYQAQ&usg=AOvVaw2r5xdYMJa3ciHgQ91Krv0F
https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.gamedeveloper.com/design/procedural-vs-randomly-generated-content-in-game-design&ved=2ahUKEwiujJ3Q0MuBAxVUVPEDHSSsD14QFnoECDEQAQ&usg=AOvVaw1YnwstCHff61RfI52KSJN1
https://www.esri.com/about/newsroom/arcnews/how-hollywood-builds-and-destroys-cities-with-3d-gis/
https://www.fxguide.com/fxfeatured/g-i-joe-retaliation-kick-ass-action/
https://www.framestore.com/work/avengers-infinity-war
https://youtu.be/DwDuESze56I
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#kingkong #theavengers #avengers #vfx #filmmaking